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Endless sky weapons
Endless sky weapons





endless sky weapons

Wooden Plains, northwest corner of the area.Įxceptional: +8 Accuracy, x1.3 Damage, x1.25 Damage and +5 Accuracy when attacking Kith, +10% Hits converted to Crits, x1.2 Speed.

endless sky weapons

+3 Damage Reduction bypass, +25% Burn Damage. Superb: +12 Accuracy, x1.45 Damage, x1.2 Damage against Prone, Stunned, or Flanked enemies. +15 Accuracy +10 Accuracy against disengaging enemiesĮxceptional: +8 Accuracy, x1.3 Damage, +5 Damage Reduction Bypass, x1.2 Speed It is in the locked chest.Įxceptional: +8 Accuracy, x1.3 Damage, +50% Burn Damage, x1.2 SpeedĮxceptional: +8 Accuracy, x13 Damage, Stuns on critical hit, grants the Minoletta's Minor Missles spell Temple of Eothas 2nd level, in the room with the remains of the Priests. Superb: +12 Accuracy, x1.45 Damage, x0.2 Damage over time.įine: +4 Accuracy, x1.15 Damage Draining: 20% of Damage restored as Endurance Vincent Dwellier, The Salty Mast second floor, Ondra's Gift, Defiance Bay.Įxceptional: +8 Accuracy, x1.3 Damage, +10% Hits converted to CritsĬhest in the Cult Leader Room, located in Dyrford Ruins Two-Tone Weaxel: Goose and Fox 2nd Floor, located in Copperlane, Defiance Bay. Each unique corresponds to the statistics of the weapon it is taken from, so some of the statistics are not included in the below list.Īccurate 1: +5 Accuracy Fine: +4 Accuracy, x1.15 Damage Vicious: x1.2 Damage against Prone, Stunned, or Flanked enemies.Īccurate 1: +5 Accuracy Superb: +12 Accuracy, x1.45 Damage Coordinating: +4 Accuracy and x1.25 Damage when attacking the same target as an ally Draining: 20% of Damage restored as Endurance.įine: +4 Accuracy, x1.15 Damage x1.2 Speed

#Endless sky weapons how to

The list below will list each unique in the game, as well as their location or how to get the item.

endless sky weapons

A unique is a weapon that gains additional statistics and cannot be found in the game more than once, hence they are called uniques. They raise the deflection of your character, but as the shields become bigger, they begin to make the character lose accuracy as well.Įvery weapon in the game has at least one unique counterpart to it. Shields are objects you can equip in a weapon slot, but cannot attack with. Similar to Crossbow, however, critical hits can knock the target Prone, but they take reduced critical hit damage. Increased damage and lower speed, however, has to reload after being shot. Implements are fast and accurate, but are not very powerful. Firearms also all negate some Damage Reduction on the target, but the target takes reduced critical hit damage from the weapon. Bows are fast weapons that generally deal average damage, except for Crossbows/Arbalests, while Firearms along with Crossbows/Arbalests deal a lot of damage in exchange for having to reload for a turn. Most require two hands to use and all of them do Pierce damage, with the exception of Implements which have three variants that use all three types as their special effect. There are three main types of ranged weapons: Bows, Firearms, and Implements. You can also two-hand some of these weapons, but cannot use a shield with them when doing so. Different melee weapons will have different attack speed, but each wepaon follows a certain code: as the weapon gets smaller, it's faster and deals less damage, however, if the weapon gets bigger, it's slower and deals more damage. There are three main types of melee weapons: Fast One-Handed, Larger One-Handed, and Slow Two-Handed.







Endless sky weapons